All 20 Beyond Nen Lineages: Rarity, Odds and Perks
Every Beyond Nen lineage with its rarity, published roll chance and confirmed perks, from 0.1% Zoldyck down to the five common 50% rolls.
FAQ
How many lineages are in Beyond Nen?
What is the rarest lineage?
Do lineages give stat bonuses?
Can you reroll a lineage?
Which lineage should I keep?
The full lineage table
Every lineage below is grouped by rarity. Roll chances come from published guides rather than an official drop table; two sources agree on the band structure and one matches the Zoldyck and Celestial figures, so the odds are a good planning estimate rather than a promise.
| Lineage | Rarity | Roll chance | Published perk |
|---|---|---|---|
| Zoldyck | Mythical | 0.1% | 1.15x money, Assassin’s Instincts passive, electricity and poison resistance |
| Kurta | Extraordinary | 1% | 1.15x damage to NPCs and bosses, Controlled Rage, eye-awakening passive |
| Freecss | Extraordinary | 1% | 1.15x EXP |
| Lucifer | Legendary | 4% | Not published (Destructoid spells it Lucilfer) |
| Netero | Legendary | 4% | Not published |
| Morrow | Legendary | 4% | Not published |
| Hazama | Rare | 10% | Not published |
| Krueger | Rare | 10% | Not published |
| Hill | Rare | 10% | Not published |
| Koshi | Uncommon | 25% | Not published |
| Nostrade | Uncommon | 20% | Not published |
| Macknasey | Uncommon | 20% | Not published |
| Magcub | Uncommon | 20% | Not published |
| Bine | Uncommon | 20% | Not published |
| Murasaki | Uncommon | 20% | Not published |
| Kawalsko | Common | 50% | Not published |
| Tocino | Common | 50% | Not published |
| Hackett | Common | 50% | Not published |
| Ndongo | Common | 50% | Not published |
| Clow | Common | 50% | Not published |
How the rarity bands work
Five bands, one roll:
- Mythical (1 lineage, 0.1%) — Zoldyck, the outlier.
- Extraordinary (2 lineages, 1% each) — Kurta and Freecss, both with strong published perks.
- Legendary (3 lineages, 4% each) — Lucifer, Netero and Morrow.
- Rare (3 lineages, 10% each) — Hazama, Krueger and Hill.
- Uncommon (6 lineages, 20-25%) — the middle band.
- Common (5 lineages, 50% each) — the filler band, and the most likely single result.
Note the maths: the five Commons share a 50% chance each, so a Common result is what you should expect from most rolls. That is not bad luck, it is the table.
Which perk actually matters
Only nine lineages have published effects, and they cluster on three axes:
| Axis | Lineages | When it pays |
|---|---|---|
| Money | Zoldyck (1.15x) | Early and mid game, if you upgrade a lot |
| EXP | Freecss (1.15x) | Any levelling push — the least conditional bonus |
| Boss damage | Kurta (1.15x vs NPCs and bosses) | Volcanic Domain runs and any group boss |
A 15% EXP bonus is small on any single kill and enormous over a session. A 15% money bonus depends entirely on how much you spend. Boss damage is the most situational and the most valuable if you already run group content.
Roll order, briefly
Lineage before race, and stop at the first published perk. The full reasoning, including how many spins to hold back, is on spins and rerolls. For the companion system, see all races, and for how published tier lists disagree about these lineages, read the lineage tier list.
Where these numbers come from
- Roll chances and the twenty-entry list: published lineage guides that two or more outlets repeat.
- Published perks: the same sources, limited to lineages where a named perk is described.
- Rarity band names: consistent across sources, with Destructoid spelling Lucifer as “Lucilfer”.
No official drop table exists, so none of this is developer-confirmed. Entries marked “not published” stay blank rather than being filled with guesses.
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