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Beyond Nen Guides

Beyond Nen Spins and Rerolls: What to Spend First

What spins do in Beyond Nen, how race and lineage odds compare, when to use a Reset Orb, and the order that wastes the fewest rolls.

11/14/2026 Wave 1 Beyond Nen Codes editorial team Last updated: 11/14/2026 3 min read
Beyond Nen Spins and Rerolls: What to Spend First

FAQ

What do spins do in Beyond Nen?
Spins are the roll currency for your character's race and lineage. They come from the tutorial, from codes, and from in-game purchases, and they are also used for ability and appearance rerolls where those systems allow it.
Should I roll a race or a lineage first?
Lineage first. The lineage pool is deeper and carries passive perks — Zoldyck's money multiplier and assassin passives are the clearest published examples — while race is a five-option roll where the common result is a 60% Human.
What does a Reset Orb do?
Reset Orbs undo a roll. RANKED! and RELEASE! each pay one. Treat them as insurance against replacing a decent roll with a worse one, not as extra spins.
Can you change your lineage later?
Yes. One source reports a lineage can be rerolled at any time, even after progress, and extra attributes unlock at level 30 once the lineage questline is finished.
How many spins do the codes give?
Nine live codes paid 150 spins and two Reset Orbs as of 14 November 2026. The current list with exact amounts is on the codes page.

What a spin buys

A spin rerolls one identity system. In Beyond Nen there are two: race and lineage. Both are random, both have published rarity tables, and both can be rerolled — so the skill is not rolling, it is stopping at the right time.

System Pool size Best roll Most common roll
Race 5 Celestial (about 1%) Human (about 60%)
Lineage 20 Zoldyck (about 0.1%) five Commons at 50% each

Those numbers come from published guides, not an official drop table, but two sources agree on the shape and one matches the Celestial figure exactly. Plan with them.

The order that wastes the fewest rolls

  1. Claim every spin code first. Nine codes paid 150 spins on 14 November 2026 — see the codes page.
  2. Roll lineage first. The perks are what change how you play: Zoldyck pays a money multiplier plus assassin passives, Kurta adds NPC and boss damage, Freecss adds EXP.
  3. Stop at the first lineage with a published perk. Three or four rolls usually land something with a real effect; chasing the 0.1% with a 150-spin stack is arithmetic, not strategy.
  4. Then roll race. Race is the shallower system — five options, one clear winner, and a 60% chance of the common result each time.
  5. Keep Reset Orbs unspent until you have a roll you would be sorry to lose.

Reset Orbs, honestly

Reset Orbs are the rarest code reward right now: two of the nine live codes pay one each. Understood properly, an orb is not a free roll — it is insurance. The moment to use one is when a reroll replaces something you liked with something worse and you want the old result back. Spending orbs early, on rolls you were going to redo anyway, is the wasteful pattern.

What spins do not do

  • They do not reroll Nen abilities. Your first ability comes from Rohan after the meditation step in how to get Nen.
  • They do not buy mastery. Nen development is training, not currency.
  • They do not replace levels. The mission board is still the level engine — see the beginner guide.

Read before you roll

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